// JavaScript Document
var chessBoard=[];
var me=true;
var over=false;
//赢法数组
var wins = [];
//赢法的统计数组
var myWin=[];//统计我方的
var computerWin=[];//统计计算机的
for(var i=0;i<15;i++)
{
chessBoard[i]=[];
for(var j=0;j<15;j++)
{
chessBoard[i][j]=0;
}
}
for(var i = 0; i < 15; i++) {
wins[i] = [];
for (var j = 0; j < 15; j++) {
wins[i][j] = [];
}
}
for(var i = 0; i < 15; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[j+k][i][count] = true;
}
count++;
}
}
for(var i = 0; i < 11; i++) {
for (var j = 14; j>3; j--) {
for (var k = 0; k < 5; k++) {
wins[i+k][j-k][count] = true;
}
count++;
}
}
for(var i = 0; i < 11; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[i+k][j+k][count] = true;
}
count++;
}
}
var count = 0;
console.log(count);
//初始化为0
for(var i=0;i<count;i++)
{
myWin[i]=0;
computerWin[i]=0;
}
var chess=document.getElementById('chess');
var ctx=chess.getContext('2d');
ctx.strokeStyle="black";
/*..............................棋盘的画法..................*/
for(var i=0;i<15;i++)
{
ctx.moveTo(15+i*30,15);
ctx.lineTo(15+i*30,435);
ctx.stroke();
ctx.moveTo(15,15+i*30);
ctx.lineTo(435,15+i*30);
ctx.stroke();
}
/*..........................棋子的画法..........................*/
var oneStep=function(i,j,me)
{
ctx.beginPath();
ctx.arc(15+i*30,15+j*30,13,0,Math.PI*2,true);
ctx.closePath();
if(me)
{
ctx.fillStyle="black";
ctx.fill();
}
else
{
ctx.fillStyle="white";
ctx.fill();
}
ctx.stroke()
}
/*............................实现落棋..............................*/
chess.onclick=function(e)
{
if(over)
{
return;
}
var x=e.offsetX;
var y=e.offsetY;
var i=Math.floor(x/30);
var j=Math.floor(y/30);
if(chessBoard[i][j]==0)
{
oneStep(i,j,me);
if(me)
{
chessBoard[i][j]=1;
}
else
{
chessBoard[i][j]=2;
}
me=!me;
for(var k=0;k<count;k++)
{
if(wins[i][j][k])
{
myWin[k]++;
computerWin[k]=6;
if(myWin[k]==5)
{
window.alert("您赢了");
over=true;
}
}
}
}
}
已改好 建议多写 多练
var chessBoard = [];
var me = true;
var over = false;
var count = 0;
//赢法数组
var wins = [];
//赢法的统计数组
var myWin = [];//统计我方的
var computerWin = [];//统计计算机的
for (var i = 0; i < 15; i++) {
chessBoard[i] = [];
for (var j = 0; j < 15; j++) {
chessBoard[i][j] = 0;
}
}
for (var i = 0; i < 15; i++) {
wins[i] = [];
for (var j = 0; j < 15; j++) {
wins[i][j] = [];
}
}
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[j + k][i][count] = true;
}
count++;
}
}
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[i][j + k][count] = true;
}
count++;
}
}
for (var i = 0; i < 11; i++) {
for (var j = 14; j > 3; j--) {
for (var k = 0; k < 5; k++) {
wins[i + k][j - k][count] = true;
}
count++;
}
}
for (var i = 0; i < 11; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[i + k][j + k][count] = true;
}
count++;
}
}
console.log(count);
//初始化为0
for (var i = 0; i < count; i++) {
myWin[i] = 0;
computerWin[i] = 0;
}
var chess = document.getElementById('chess');
var ctx = chess.getContext('2d');
/*..............................棋盘的画法..................*/
for (var i = 0; i < 15; i++) {
ctx.beginPath();
ctx.moveTo(15 + i * 30, 15);
ctx.lineTo(15 + i * 30, 435);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(15, 15 + i * 30);
ctx.lineTo(435, 15 + i * 30);
ctx.stroke();
}
/*..........................棋子的画法..........................*/
var oneStep = function (i, j, me) {
ctx.beginPath();
ctx.arc(15 + i * 30, 15 + j * 30, 13, 0, Math.PI * 2, true);
ctx.closePath();
if (me) {
ctx.fillStyle = "black";
ctx.fill();
}
else {
ctx.fillStyle = "white";
ctx.fill();
}
ctx.stroke()
}
/*............................实现落棋..............................*/
chess.onclick = function (e) {
if (over) {
return;
}
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);
if (chessBoard[i][j] == 0) {
oneStep(i, j, me);
if (me) {
chessBoard[i][j] = 1;
}
else {
chessBoard[i][j] = 2;
}
me = !me;
for (var k = 0; k < count; k++) {
if (wins[i][j][k]) {
myWin[k]++;
computerWin[k] = 6;
if (myWin[k] == 5) {
window.alert("您赢了");
over = true;
}
}
}
}
}
代表多少种赢法的count的声明应该放在最上面