为什么不管我在哪点,白棋统统都只在棋盘顶上显示,而且有时候走两步白棋才走一步,是代码有问题吗?
var chessBoard = []; var me = true; var over =false; //赢法数组 var wins = []; //赢法统计数组 var myWin = []; var computerWin = []; for (var i =0;i<15;i++) { chessBoard[i] = []; for (var j = 0; j<15; j++) { chessBoard[i][j] = 0; } } for (var i=0;i<15;i++) { wins[i] = []; for (var j=0;j<15;j++) { wins[i][j] = []; } } var count = 0; for (var i=0;i<15;i++) { for (var j=0;j<11;j++) { for (var k=0;k<5;k++) { wins[i][j+k][count] = true; } count++; } } for (var i=0;i<15;i++) { for (var j=0;j<11;j++) { for (var k=0;k<5;k++) { wins[j+k][i][count] = true; } count++; } } for (var i=0;i<11;i++) { for (var j=0;j<11;j++) { for (var k=0;k<5;k++) { wins[i+k][j+k][count] = true; } count++; } } for (var i=0;i<11;i++) { for (var j=14;j>3;j--) { for (var k=0;k<5;k++) { wins[i+k][j-k][count] = true; } count++; } } for (var i=0;i<count;i++) { myWin[i] = 0; computerWin[i] = 0; } var chess =document.getElementById('chess'); var context = chess.getContext('2d'); context.strokeStyle="#BFBFBF"; var logo = new Image(); logo.src="img/logo.png"; logo.onload = function(){ context.drawImage(logo, 0, 0, 450, 450); drawChessBard(); } var drawChessBard = function(){ for (var i=0;i<15;i++ ) { context.moveTo(15 + i * 30, 15); context.lineTo(15 + i * 30, 435); context.stroke(); context.moveTo(15, 15 + i * 30); context.lineTo(435, 15 + i * 30); context.stroke(); } } var onestep = function(i,j,me){ context.beginPath(); context.arc(15 + i * 30,15 + j * 30,13,0,2*Math.PI); context.closePath(); var gradient = context.createRadialGradient(15 + i * 30 + 2,15 + j* 30 - 2,13,15 + i * 30 + 2,15 + j* 30 - 2,0); if (me) { gradient.addColorStop(0,"#0A0A0A"); gradient.addColorStop(1,"#636766"); }else{ gradient.addColorStop(0,"#D1D1D1"); gradient.addColorStop(1,"#F9F9F9"); } context.fillStyle = gradient; context.fill(); } chess.onclick = function(e){ if (over) { return; } if (!me) { return; } var x = e.offsetX; var y = e.offsetY; var i = Math.floor(x / 30); var j = Math.floor(y / 30); if(chessBoard[i][j] == 0){ onestep(i,j,me); chessBoard[i][j] = 1; for (var k=0;k<count;k++) { if (wins[i][j][k]) { myWin[k]++; computerWin[k] = 6; if (myWin[k] == 5) { window.alert("你赢了"); over = true; } } } if (!over) { me = !me; computerAI(); } } } var computerAI = function(){ var myScore = []; var computerScore = []; var max =0; var u=0,v=0; for (var i=0;i<15;i++) { myScore[i] = []; computerScore[i] = []; for (var j=0;j<15;j++) { myScore[i][j] = 0; computerScore[i][j] = 0; } } for (var i=0;i<15;i++) { for (var j=0;j<15;j++) { if (chessBoard[i][j] ==0) { for (var k=0;k<count;k++) { if (wins[i][j][k]) { if (myWin[k] == 1) { myScore[i][j] +=200; }else if(myWin[k] == 2){ myScore[i][j] +=400; }else if(myWin[k] == 3){ myScore[i][j] +=2000; }else if (myWin[k] == 4) { myScore[i][j] +=10000; } if (computerWin[k] == 1) { computerScore[i][j] +=220; }else if(computerWin[k] == 2){ computerScore[i][j] +=420; }else if(computerWin[k] == 3){ computerScore[i][j] +=2100; }else if (computerWin[k] == 4) { computerScore[i][j] +=20000; } } } if (myScore[i][j] > max) { max = myScore[i][j]; u = i; v - j; }else if (myScore[i][j] == max) { if (computerScore[i][j] > computerScore[u][v]) { u = i; v = j; } } if (computerScore[i][j] > max) { max = computerScore[i][j]; u = i; v = j; }else if (computerScore[i][j] == max) { if (myScore[i][j] >myScore[u][v]) { u = i; v = j; } } } } } onestep(u,v,false); chessBoard[u][v] = 2; for (var k=0;k<count;k++) { if (wins[u][v][k]) { computerWin[k]++; myWin[k] = 6; if (computerWin[k] == 5) { window.alert("计算机赢了"); over = true; } } } if (!over) { me = !me; } }
而且有时候一点还会点出白子来,有没有大神帮忙解决一下
var me = true;
var chessBoard = [];
var over = false;
var wins = [];
var myWin = [];
var computerWin = [];
for(var i=0; i<17; i++){
chessBoard[i] = [];
for(var j=0; j<17; j++){
chessBoard[i][j] = 0;
}
}
for(var i=0; i<17; i++){
wins[i] = [];
for(var j=0; j<17; j++){
wins[i][j] = [];
}
}
var count = 0;
for(var i=0; i<17; i++){
for(var j=0; j<11; j++){
for(var k=0; k<5; k++){
wins[i][j+k][count] = true;
}
count++;
}
}
for(var i=0; i<17; i++){
for(var j=0; j<11; j++){
for(var k=0; k<5; k++){
wins[j+k][i][count] = true;
}
count++;
}
}
for(var i=0; i<11; i++){
for(var j=0; j<11; j++){
for(var k=0; k<5; k++){
wins[i+k][j+k][count] = true;
}
count++;
}
}
for(var i=0; i<11; i++){
for(var j=14; j>3; j--){
for(var k=0; k<5; k++){
wins[i+k][j-k][count] = true;
}
count++;
}
}
for(var i=0; i<count; i++){
myWin[i] = 0;
computerWin[i] = 0;
}
var chess = document.getElementById('chess')
var context = chess.getContext('2d')
context.strokeStyle = '#bfbfbf';
var logo = new Image();
logo.src = 'img/logo.png';
logo.onload = function (){
context.drawImage(logo, 0, 0, 340, 340);
drawChessBoard();
}
var drawChessBoard = function (){
for(var i =0; i< 17; i++){
context.moveTo(17 + i*20, 17);
context.lineTo(17 + i*20, 337);
context.stroke();
context.moveTo(17, 17 + i*20);
context.lineTo(337, 17 + i*20);
context.stroke();
}
}
var oneStep = function(i, j, me){
context.beginPath();
context.arc(17 + i*20, 17 + j*20, 9, 0, 2 * Math.PI);
context.closePath();
var gradient = context.createRadialGradient(17 + i*20 +2, 17 + j*20 - 2, 9, 17 + i*20 + 2, 17 + j*20 - 2, 0);
if(me){
gradient.addColorStop(0, '#0a0a0a');
gradient.addColorStop(1, '#636766');
}else{
gradient.addColorStop(0, '#d1d1d1');
gradient.addColorStop(1, '#f9f9f9');
}
context.fillStyle = gradient;
context.fill();
}
chess.onclick = function(e){
if(over){
return;
}
if(!me){
return;
}
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / 20);
var j = Math.floor(y / 20);
if(chessBoard[i][j] == 0){
oneStep(i , j, me);
chessBoard[i][j] = 1;
for( var k=0; k<count; k++){
if(wins[i][j][k]){
myWin[k]++;
computerWin[k] == 6;
if(myWin[k] == 5){
window.alert('你赢了!');
over = true;
}
}
}
if(!over){
me = !me;
computerAI();
}
}
}
var computerAI = function() {
var myScore = [];
var computerScore = [];
var max = 0;
var u = 0, v = 0;
for(var i=0; i<17; i++){
myScore[i] = [];
computerScore[i] = [];
for(var j=0; j<17; j++){
myScore[i][j] = 0;
computerScore[i][j] = 0;
}
}
for(var i=0; i<17; i++){
for(var j=0; j<17; j++){
if(chessBoard[i][j] == 0){
for(var k=0; k<count; k++){
if(wins[i][j][k]){
if(myWin[k] == 1){
myScore[i][j] += 200;
}else if(myWin[k] == 2){
myScore[i][j] += 400;
}else if(myWin[k] == 3){
myScore[i][j] += 2000;
}else if(myWin[k] == 4){
myScore[i][j] += 10000;
}
if(computerWin[k] == 1){
computerScore[i][j] += 220;
}else if(computerWin[k] == 2){
computerScore[i][j] += 420;
}else if(computerWin[k] == 3){
computerScore[i][j] += 2200;
}else if(computerWin[k] == 4){
computerScore[i][j] += 20000;
}
}
}
if(myScore[i][j] > max){
max = myScore[i][j];
u = i;
v = j;
}else if(myScore[i][j] == max){
if(computerScore[i][j] > computerScore[u][v]){
u = i;
v = j;
}
}
if(computerScore[i][j] > max){
max = computerScore[i][j];
u = i;
v = j;
}else if(computerScore[i][j] == max){
if(myScore[i][j] > myScore[u][v]){
u = i;
v = j;
}
}
}
}
}
oneStep(u, v,false);
chessBoard[u][v] = 2;
for( var k=0; k<count; k++){
if(wins[u][v][k]){
computerWin[k]++;
myWin[k] == 6;
if(computerWin[k] == 5){
window.alert('你输了!');
over = true;
}
}
}
if(!over){
me = !me;
}
}
这是我的,里面的布局我改了一下,整体没变,你看一下
183行 v - j;
呵呵,不用谢
js 部分没问题啊,可能你css有问题吧