主函数
public class Main {
public static void main(String[] args) {
MakePuKe a1 = new MakePuKe();
a1.createPuKe();
a1.xiPai();
PlayGame p1 =new PlayGame();
p1.player1();
p1.player2();
//p1.faPai();
p1.theEnd();
}
}
user类 玩家类
import java.util.Comparator;
public class User extends PuKe implements Comparator<User>{
private int ID;
private String name;
User(int ID,String name,String style, String number) {
super(style, number);
this.ID=ID;
this.name=name;
}
public User() {}
public int getID(){
return ID;
}
public String name(){
return name;
}
@Override
public int compare(User o1, User o2) {
return o1.getNumber().compareTo(o2.getNumber());
}
}
MakePuKe类
import java.util.*;
public class MakePuKe {
public List<PuKe> container;
public Set<PuKe> shuffleContainer;
{
container = new ArrayList<PuKe>();
shuffleContainer = new HashSet<PuKe>();
}
public void createPuKe(){
System.out.println("********正在组建扑克********");
String[] pukeStyle = {"黑桃","红桃","梅花","方片"};
String[] pukeNumber = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
for(String i:pukeStyle){
for(String j:pukeNumber){
PuKe a = new PuKe(i,j);
container.add(a);
}
}
System.out.println("********扑克组建完成********");
for(PuKe i:container){
System.out.print(i.getStyle()+i.getNumber()+",");
}
System.out.println();
}
public void xiPai(){
System.out.println("**********开始洗牌**********");
for(int i = 0 ;i<container.size();i++){
PuKe a = container.get(i);
shuffleContainer.add(a);
container.remove(i);
}
for(PuKe i : shuffleContainer){
PuKe a = new PuKe(i.getStyle(),i.getNumber());
container.add(a);
}
System.out.println("**********洗牌结束**********");
}
}
最后一个实现比较手牌大小的类
import java.util.*;
public class PlayGame {
public List<User> userList;
{
userList = new ArrayList<User>();
}
Scanner in = new Scanner(System.in);
int newID1;
String newName1;
int newID2;
String newName2;
MakePuKe mpk = new MakePuKe();
public void player1(){
System.out.print("请输入玩家一ID:");
try{
newID1 = in.nextInt();
}
catch(Exception e){
System.out.print("int类型ID");
player1();
}
System.out.print("请输入玩家一姓名:");
newName1 = in.next();
}
public void player2(){
try{
while(true){
System.out.print("请输入玩家二ID:");
newID2 = in.nextInt();
if(newID2!=newID1){
break;
}
else{
System.out.print("姓名重复!");
}
}
}
catch(Exception e){
System.out.print("int类型ID");
player1();
}
System.out.print("请输入玩家二姓名:");
newName2 = in.next();
}
public void faPai(){
System.out.println("**********开始发牌**********");
for(int i=0;i<4;i++){
//PuKe a1 = mpk.container.get(i);
User u1 = new User(newID1,newName1,mpk.container.get(i).getStyle(),mpk.container.get(i).getNumber());
userList.add(u1);
i++;
PuKe a2 = mpk.container.get(i);
User u2 = new User(newID2,newName2,a2.getStyle(),a2.getNumber());
userList.add(u2);
}
}
public void theEnd(){
Collections.sort(userList, new User());
String a1 = userList.get(0).getNumber();
String a2 = userList.get(1).getNumber();
int i = 0;
int j = 0;
if(a1.equals(a2)){
switch(userList.get(0).getStyle()){
case "黑桃":
i=4;break;
case "红桃":
i=3;break;
case "梅花":
i=2;break;
case "方片":
i=1;break;
}
switch(userList.get(1).getStyle()){
case "黑桃":
j=4;break;
case "红桃":
j=3;break;
case "梅花":
j=2;break;
case "方片":
j=1;break;
}
if(i>j){
System.out.println(userList.get(0).name()+"获胜");
}
else{
System.out.println(userList.get(1).name()+"获胜");
}
}
else{
System.out.println(userList.get(0).name()+"获胜");
}
}
}
思路大致是
用List类型的集合container存放扑克
通过Set类型的集合shuffleContainer洗牌,并把洗牌的结果保存回container中(这两个集合在同一类下)
再建立一个List类型的集合userList,存放玩家id,name,手牌。然后排序,比较输出结果
程序还没写全,思路肯定不是很好。。。但是只能想到这么多了,执行会报错,求大神帮忙调试一下。若有其他好的思路,指点一二也是极好的。
有感叹号 的是修改的地方//!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Main类中:
public class Start {
public static void main(String[] args) {
// TODO Auto-generated method stub
MakePuKe a1 = new MakePuKe();
a1.createPuKe();
a1.xiPai();
PlayGame p1 =new PlayGame();
p1.player1();
p1.player2();
p1.faPai(a1);//!!!!!!!!!!!!!!!!!!!!!!!!
p1.theEnd();
}
}
PlayGame类中:
public void faPai(MakePuKe A){ //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
System.out.println("**********开始发牌**********");
for(int i=0;i<4;i++){
User u1 = new User(newID1,newName1,A.container.get(i).getStyle(),A.container.get(i).getNumber());//!!!!!!!!!!!!!!!!!!!!!!!!!
userList.add(u1);
i++;
User u2 = new User(newID2,newName2,A.container.get(i).getStyle(),A.container.get(i).getNumber());//!!!!!!!!!!!!!!!!!!!!!!!!!!!
userList.add(u2);
}
}
public void theEnd(){
Collections.sort(userList, new User());
String a1 = userList.get(3).getNumber(); //!!!!!!!!!!!!!!!!!!!!!!!!!!!!
String a2 = userList.get(2).getNumber(); //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
int i = 0;
int j = 0;
System.out.println("最后的牌为:");
for(User U : userList) //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11
{
System.out.println("玩家ID:"+U.getID()+" 牌为: "+ U.getNumber()+" "+U.getStyle() );
}
if(a1.equals(a2)){
switch(userList.get(3).getStyle()){ //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
case "黑桃":
i=4;break;
case "红桃":
i=3;break;
case "梅花":
i=2;break;
case "方片":
i=1;break;
}
switch(userList.get(2).getStyle()){ //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111
case "黑桃":
j=4;break;
case "红桃":
j=3;break;
case "梅花":
j=2;break;
case "方片":
j=1;break;
}
if(i>j){
System.out.println("玩家ID:"+userList.get(3).getID()+"获胜"); //!!!!!!!!!!!!!!!!!!
}
else{
System.out.println("玩家ID:" + userList.get(2).getID()+"获胜"); //!!!!!!!!!!!!!!!!!!!!!!!!!!!
}
}
else{
System.out.println("玩家ID:"+ userList.get(3).getID()+"获胜"); //!!!!!!!!!!!!!!!!!!!!!!!!!!!1111
}
}