<!DOCTYPE html> <html> <head> <title></title> </head> <body> <canvas id="canvas" style=" width:800px; height:800px;margin:0px auto; display:block;"> /*判断浏览器 不兼容则切换浏览器*/ </canvas> <script type="text/javascript"> /*七巧板*/ var tangram=[ {p:[{x:0,y:0},{x:800,y:0},{x:400,y:400}],color:"#caff67"}, {p:[{x:0,y:0},{x:400,y:400},{x:0,y:800}],color:"#67becf"}, {p:[{x:800,y:0},{x:800,y:400},{x:600,y:600},{x:600,y:200}],color:"#ef3d61"}, {p:[{x:600,y:200},{x:600,y:600},{x:400,y:400}],color:"f9f51a"}, {p:[{x:400,y:400},{x:600,y:600},{x:400,y:800},{x:200,y:600}],color:"#a594c0"}, {p:[{x:200,y:600},{x:400,y:800},{x:0,y:800}],color:"#fa8ecc"}, {p:[{x:800,y:400},{x:800,y:800},{x:400,y:800}],color:"#f6ca29"} ] window.onload= function () { var canvas=document.getElementById("canvas");//获取id var cantext=canvas.getContext("2d");//2d图形 /*或者用if语句判断浏览器*/ if(canvas.getContext("2d")){ var cantext=canvas.getContext("2d");//2d图形 }else{ alert("此浏览器不支持canvas,请更换浏览器") } /*获取数组中的每一块*/ for(var i=0;i<tangram.length;i++){ draw(tangram[i],cantext) }; /*获取每一块的每一个坐标*/ function draw(piece,cxt){ cxt.beginPath(); cxt.moveTo(piece.p[0].x,piece.p[0].y);//起点 for(var i=1;i<piece.p.length;i++) cxt.lineTo(piece.p[i].x,piece.p[i].y); cxt.closePath(); cxt.fillStyle=piece.color; cxt.fill(); } } </script> </body> </html>
function draw(piece,cxt){
cxt.beginPath();
cxt.moveTo(piece.p[0].x,piece.p[0].y);//起点
for(var i=1;i<piece.p.length;i++)
cxt.lineTo(piece.p[i].x,piece.p[i].y);
cxt.closePath();
cxt.fillStyle=piece.color;
cxt.fill();
}
这段代码不对 你自己看老师的 老师循环没{}。
function draw(piece,cxt){
cxt.beginPath();
cxt.moveTo(piece.p[0].x,piece.p[0].y);
for(var i=1;i<piece.p.length;i++){
cxt.lineTo(piece.p[i].x,piece.p[i].y)
}
cxt.closePath()
cxt.fillStyle=piece.color;
cxt.fill();
}
<canvas width="800px" height="800px"></canvas>
已解决 没有在js中设置宽高
canvas.width=800;
canvas.height=800;
但我在html中设置了宽高没有起作用,求解???????????
<canvas id="canvas" style=" width:800px; height:800px;margin:0px auto; display:block;">