看了网上的一些handler原理分析,是从源码级别直接看的。但是总觉得没有从实战上分析吗,感觉有点蹩脚。这篇文章算是自己分析的,也参考了《android开发艺术探索》,还有网上的一些其他资料,如有侵权请私信
先来举个栗子吧
一般在使用handler的时候,用其来更新UI,也就是说在主线程进行更新界面操作,当时子线程请求网络数据,如此handler刚好派上用场。先看实例吧
public class MainActivity extends Activity { private TextView text; private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { switch (msg.what) { case 1: text.setText("使用Handler更新了界面"); break; } } }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); text = (TextView) findViewById(R.id.id_text); new Thread("#Thread1") { @Override public void run() { //...你的业务逻辑; Message message = new Message();//发送一个消息,该消息用于在handleMessage中区分是谁发过来的消息; message.what = 1; handler.sendMessage(message); } }.start(); } }
以上的例子呢,应该算是handler使用的最普遍的,当然还有其它用法,handler创建在主线程中,也就是Activitythread,在"#Thread1"中执行耗时操作,在主线程中更新UI,创建handler。
在创建handler之前需要注意:
在创建handler之前,必须先在相同线程内创建一个Looper,每个线程中最多只能有一个 Looper 对象,由 Looper 来管理此线程里的 MessageQueue (消息队列)。
如果不在主线程创建handler的话,应该这么写代码:
new Thread("Thread#2"){@override public void run(){ Looper.prepare(); Handler handler = new Handler(); Looper.loop(); } }
首先利用Looper.prepare()创建looper,然后创建handler,然后调用Looper.loop()开启消息循环。这是在非UI线程,但是我们在之前的handler使用例子中并未简单looper的创建啊,其实looper 已经在activityThread当中给你创建完了。可以来看看源码
public static void main(String[] args) { 、、、、、此处省略部分代码 Process.setArgV0("<pre-initialized>"); Looper.prepareMainLooper(); ActivityThread thread = new ActivityThread(); thread.attach(false); if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); } AsyncTask.init(); if (false) { Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread")); } Looper.loop(); throw new RuntimeException("Main thread loop unexpectedly exited"); }
可以看出activitythread执行了两个looper方法
Looper.prepareMainLooper(); Looper.loop();
所以我们只需要创建handler就可以了。那我们接着看我们文章开头那个实例,重写了handler的handlemessage方法,然后新建线程,利用handler发送消息。然后主线程的handler就会接收到消息,并在handlemessage中处理消息。上面整体思路没问题吧,这也是最初在使用handler的时候,大家的通常思维,那handler到底是怎么切换线程的,从thread1切换到了主线程???
先上一张整体的流程图
handler消息机制.png
这张图是我自己画的,可能画的不太好,也看了一些大佬的流程图,毕竟我基础差,总觉得他们的图理解起来不是很容易。
MessaggeQueue类详解
根据我们的操作先来看啊,主线程已经准备就绪,handler创建完了,然后调用sendmessage方法,最后调用的事enqueuemessage()方法,然后就到了messgaeQueue类,这个类又是从哪来的呢????这个类其实是从Looper里面蹦出来的,在创建Looper的时候,就会生成MessageQueue,来看一下源码
private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); } /** * Initialize the current thread as a looper, marking it as an * application's main looper. The main looper for your application * is created by the Android environment, so you should never need * to call this function yourself. See also: {@link #prepare()} */ public static void prepareMainLooper() { prepare(false); synchronized (Looper.class) { if (sMainLooper != null) { throw new IllegalStateException("The main Looper has already been prepared."); } sMainLooper = myLooper(); } }
我们知道在主线程的main函数中,已经调用了prepareMainLooper()方法,而后prepareMainLooper()方法又调用了 prepare()方法,在这个方法里面,我们调用looper的构造函数,并将新建的looper存入到了ThreadLocal里面(ThreadLocal后边讲),然后我们来看这个looper的构造函数
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }
可以清晰的看到Looper在构造函数中创建了MessageQueue,知道了MessageQueue的由来,我们简单来说一下MessageQueue这个类啊
enqueueMessage():这个是通过维护一个单链表,handler添加消息以后,MessageQueue会将消息添加到最后。
next():用于取出消息,并将消息传递给Looper 。注意这个next方法很重要,是个死循环,当没有消息的时候会一直阻塞在这里,直到有消息会将消息传递出去,代码如下,不用看的很详细。
Message next() { // Return here if the message loop has already quit and been disposed. // This can happen if the application tries to restart a looper after quit // which is not supported. final long ptr = mPtr; if (ptr == 0) { return null; } int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } nativePollOnce(ptr, nextPollTimeoutMillis); synchronized (this) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (false) Log.v("MessageQueue", "Returning message: " + msg); return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; } // Process the quit message now that all pending messages have been handled. if (mQuitting) { dispose(); return null; } // If first time idle, then get the number of idlers to run. // Idle handles only run if the queue is empty or if the first message // in the queue (possibly a barrier) is due to be handled in the future. if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; } if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)]; } mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } // Run the idle handlers. // We only ever reach this code block during the first iteration. for (int i = 0; i < pendingIdleHandlerCount; i++) { final IdleHandler idler = mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; // release the reference to the handler boolean keep = false; try { keep = idler.queueIdle(); } catch (Throwable t) { Log.wtf("MessageQueue", "IdleHandler threw exception", t); } if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); } } } // Reset the idle handler count to 0 so we do not run them again. pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. nextPollTimeoutMillis = 0; } }
Looper类详解
我们这时候来看看looper,looper是在主线程的,刚刚说过了,looper在handler创建之前就已经创建完成了,顺带把MessageQueue和looper.loop()方法都执行了。这时候我们来看看这个loop方法是干嘛地
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
和上面next方法一样,这块也是个死循环,一直在等待messagequeue的消息。等它拿到消息以后,就会调用msg.target.dispatchMessage(msg);这行代码,这行代码其实就是调用了handler的dispatchMessage方法,后边经过一些列的判断会调用handler的handleMessage()方法。这是整体过程。
总结
下面从别的文章上抄来的图,简单粗暴。很明显就能看出如何切换线程的,首先主线程就相当于A线程,B线程就相当于#Thread1
POST就相当于在thread1里面使用handler发送消息,然后把消息放在messageQueue当中,主线程里面的Looper就回调用loop方法,一直从messagequeue类的next方法中获取消息,然后再次调用handler消化这个消息。
作者:上官若枫
链接:https://www.jianshu.com/p/683f8858f8a5