<script>
var vector = new THREE.Vector3();
var spherical = new THREE.Spherical();
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var phi = Math.acos( -1 + ( 2 * i ) / l );
var theta = Math.sqrt( l * Math.PI ) * phi;
var object = new THREE.Object3D();
spherical.set( 800, phi, theta );
object.position.setFromSpherical( spherical );
vector.copy( object.position ).multiplyScalar( 2 );
object.lookAt( vector );
</script>