相信大家在很多的app肯定看到过手势密码解锁View,但是大家有没有想过怎么实现这样一个View,哈,接下来,小编手把手教大家教写一个GesturePasswordView。
先看一张效果图

2018-03-22_12_06_12.gif
要实现这样一个效果,首先需要在屏幕上绘制一个3x3九宫图,如下图

nine.png
具体思路:
1、要知道每个点在屏幕上位置。
2、知道各个点的位置,在去绘制,调用drawCircle(float cx, float cy, float radius, @NonNull Paint paint)方法。*
定义一个Point类,记录下每个点的位置和状态。
public class Point {//点的圆心的x,y的位置public float centerX;public float centerY;//每个点的索引private int index;//正常的状态private int normalState = 0;//按下的状态private int pressState = 1;//错误的状态private int errorState = 2;private int state = normalState;public Point(float centerX, float centerY, int index) { this.centerX = centerX; this.centerY = centerY; this.index = index;
}public void setErrorState() { this.state = errorState;
}public void setPressState() { this.state = pressState;
}public void setNormalState() { this.state = normalState;
}public void setState(int state) { this.state = state;
}public boolean stateIsPress() { return state == pressState;
}public boolean stateIsNormal() { return state == normalState;
}public boolean stateIsError() { return state == errorState;
}GesturePasswordView类
public class GesturePasswordView extends View {//3x3的解锁Viewprivate static final int mRow = 3;private static final int mColumn = 3;//颜色private int mNormalColor = Color.GRAY;private int mPressedColor = Color.BLUE;private int mErrorColor = Color.RED;//画笔private Paint mNormalPaint;private Paint mPressPaint;private Paint mErrorPaint;private Paint mLinePaint;//保存Point的二位数组private Point[][] mPoints = new Point[3][3];private float mDotRadius;//被选中的点private List<Point> mSelectPoints = new ArrayList<>();private boolean mInitOnce;private boolean mIsTouchPoint;private boolean mIsErrorStatus;private GesturePasswordViewListener mGesturePasswordViewListener;public GesturePasswordView(Context context) { this(context, null);
}public GesturePasswordView(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0);
}public GesturePasswordView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr);
}private void initPaint() {
mNormalPaint = getPaint();
mNormalPaint.setColor(mNormalColor);
mPressPaint = getPaint();
mPressPaint.setColor(mPressedColor);
mErrorPaint = getPaint();
mErrorPaint.setColor(mErrorColor);
mLinePaint = getPaint();
mLinePaint.setColor(mPressedColor);
}/**
* 画笔
*
* @return
*/private Paint getPaint() {
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setDither(true);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(mDotRadius / 9); return paint;
}@Overrideprotected void onDraw(Canvas canvas) { super.onDraw(canvas); if (!mInitOnce) {
initDot();
initPaint();
mInitOnce = true;
} for (int i = 0; i < mPoints.length; i++) { for (int j = 0; j < mPoints[i].length; j++) {
Point point = mPoints[i][j]; if (point.stateIsNormal()) { //先绘制外圆
canvas.drawCircle(point.centerX, point.centerY, mDotRadius, mNormalPaint); //后绘制内圆
canvas.drawCircle(point.centerX, point.centerY, mDotRadius / 6, mNormalPaint);
} else if (point.stateIsPress()) {
canvas.drawCircle(point.centerX, point.centerY, mDotRadius, mPressPaint);
canvas.drawCircle(point.centerX, point.centerY, mDotRadius / 6, mPressPaint);
} else if (point.stateIsError()) { //设置下线条画笔的颜色
canvas.drawCircle(point.centerX, point.centerY, mDotRadius, mErrorPaint);
canvas.drawCircle(point.centerX, point.centerY, mDotRadius / 6, mErrorPaint);
}
}
} //绘制两个点之间的连线
drawLineToCanvas(canvas);
} /**
* 初始化每个点
*/private void initDot() {int width = this.getWidth();int height = this.getHeight();int offsetX = 0;int offsetY = 0;//兼容下横竖屏if (height > width) {
offsetY = (height - width) / 2;
} else {
offsetX = (width - height) / 2;
}int squareWidth = width / 3; //外圆的半径
mDotRadius = width / 12;//mPoints[0][0] = new Point(offsetX + squareWidth / 2, offsetY + squareWidth / 2, 0);//mPoints[0][1] = new Point(offsetX + squareWidth * 3 / 2, offsetY + squareWidth / 2, 1);//mPoints[0][2] = new Point(offsetX + squareWidth * 5 / 2, offsetY + squareWidth / 2, 2);//mPoints[1][0] = new Point(offsetX + squareWidth / 2, offsetY + squareWidth * 3 / 2, 3);//mPoints[1][1] = new Point(offsetX + squareWidth * 3 / 2, offsetY + squareWidth * 3 / 2, 4);//mPoints[1][2] = new Point(offsetX + squareWidth * 5 / 2, offsetY + squareWidth * 3 / 2, 5);//mPoints[2][0] = new Point(offsetX + squareWidth / 2, offsetY + squareWidth * 5 / 2, 6);//mPoints[2][1] = new Point(offsetX + squareWidth * 3 / 2, offsetY + squareWidth * 5 / 2, 7);//mPoints[2][2] = new Point(offsetX + squareWidth * 5 / 2, offsetY + squareWidth * 5 / 2, 8);//为了简便,用for循环
for (int i = 0; i < mRow; i++) { for (int j = 0; j < mColumn; j++) {
mPoints[i][j] = new Point(offsetX + squareWidth * (j * 2 + 1) / 2,
offsetY + squareWidth * (i * 2 + 1) / 2, i * mPoints.length + j);
}
}
}写到这里3x3九宫图绘制完了,接下来是手指触摸时绘制两个点之间的连线了。如下图

CIJ6_4AYF8Y6YEI3PUOHS7B.png
两个点之间连线是内圆之外与内圆之外的连线,怎么计算这两个点的位置呢?如下图

m9.png
private void drawLineToCanvas(Canvas canvas) { if (mSelectPoints.size() >= 1) {
Point lastPoint = mSelectPoints.get(0); for (int i = 1; i < mSelectPoints.size(); i++) {
drawLine(canvas, lastPoint, mSelectPoints.get(i));
lastPoint = mSelectPoints.get(i);
} //触摸的时候绘制
if (mIsTouchPoint) {
drawLine(canvas, lastPoint, new Point(mMovingX, mMovingY, -1));
}
}
}/**
* 绘制两个点之间的连线
*
* @param canvas
* @param start
* @param end
*/private void drawLine(Canvas canvas, Point start, Point end) { //两点之间的距离
double pointDistance = MathUtil.distance(end.centerX, end.centerY, start.centerX, start.centerY); float dx = end.centerX - start.centerX; float dy = end.centerY - start.centerY; float rx = (float) ((dx / pointDistance) * (mDotRadius / 6)); float ry = (float) ((dy / pointDistance) * (mDotRadius / 6));
canvas.drawLine(start.centerX + rx, start.centerY + ry,
end.centerX - rx, end.centerY - ry, mLinePaint);
}处理下手指的Touch事件
float mMovingX;float mMovingY;@Overridepublic boolean onTouchEvent(MotionEvent event) { //显示错误时有个时间,是错误的状态是手指触摸是不能绘制的
if (mIsErrorStatus) { return false;
}
mMovingX = event.getX();
mMovingY = event.getY();
Point point = getPressPoint(); switch (event.getAction()) { //手指按下
case MotionEvent.ACTION_DOWN: if (point != null) {
mIsTouchPoint = true;
mSelectPoints.add(point);
point.setPressState();
} break; //手指移动
case MotionEvent.ACTION_MOVE: if (point != null) { if (!mSelectPoints.contains(point)) {
mSelectPoints.add(point);
point.setPressState();
}
} break; //手指抬起
case MotionEvent.ACTION_UP:
mIsTouchPoint = false; if (mGesturePasswordViewListener != null) { if (mSelectPoints.size() < 4) {
showSelectError();
} else {
clearSelectPoints();
}
} break;
}
invalidate(); return true;
}用户可能会解锁错误,处理下解锁View错误的情况,每个点和点与点之间的连线显示红色
/**
* 显示错误
*/private void showSelectError() { for (int i = 0; i < mPoints.length; i++) { for (int j = 0; j < mPoints[i].length; j++) {
Point point = mPoints[i][j]; //把所有选中的点的状态设置为Error
if (mSelectPoints.contains(point)) {
point.setErrorState();
mIsErrorStatus = true;
mLinePaint.setColor(mErrorColor);
}
}
}
postDelayed(new Runnable() { @Override
public void run() {
clearSelectPoints();
mIsErrorStatus = false;
invalidate();
mLinePaint.setColor(mPressedColor);
}
}, 1000);
}显示错误完毕之后,需要恢复下点的正常状态
/**
* 清空所有选中的点
*/private void clearSelectPoints() { for (int i = 0; i < mPoints.length; i++) { for (int j = 0; j < mPoints[i].length; j++) {
Point point = mPoints[i][j]; //把所有选中的点的状态设置为Normal
if (mSelectPoints.contains(point)) {
point.setNormalState();
}
}
}
mSelectPoints.clear();
}获取手指触摸的是哪个点,根据点的圆心位置到手指触摸的位置的距离小于外圆的半径。如图

m6.png
只要在蓝色区域内就可以,之外的话手指肯定不在这个圆内。
private Point getPressPoint() { for (int i = 0; i < mPoints.length; i++) { for (int j = 0; j < mPoints[i].length; j++) {
Point point = mPoints[i][j]; if (point != null) { if (MathUtil.checkInRound(point.centerX, point.centerY, mDotRadius, mMovingX, mMovingY)) { return point;
}
}
}
} return null;
}最后说下index的作用,index是记录了每个的点的索引,这样做可以知道用户连了哪些点。整个3x3的九宫图解锁到这绘制完毕,只粘贴了部分关键代码,完整代码github地址:https://github.com/StevenYan88/GesturePasswordView
有不懂的还可以加小编的微信StevenInSH-,(注意微信号最后面有个减号)。
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