如果在单个控件中有多个事件,那么使用System.ComponentModel.EventHandlerList对事件进行保存将会在内存占用上有不错的提高。EventHandlerList对一个类内发布多个事件提供了一个列表容器。下面是多个事件和使用EventHandlerList的对比示意:
第一步是实例化一个EventHandlerList的实例:
protected EventHandlerList eventList = new EventHandlerList();
第二步是声明一个容器用于保存事件的key
private static readonly object ClickEvent = new object();
最后一步是像往常一样声明一个事件,但有所不同的是就像属性的get和set程序块一样,对于事件C#提供了add和remove关键字:
public event EventHandler Click { add { Events.AddHandler(ClickEvent, value); } remove { Events.RemoveHandler(ClickEvent, value); } }
而在这时的事件调用方法就会像下面代码:
protected virtual void OnClick(EventArgs e) { EventHandler clickEventDelegate = (EventHandler)Events[ClickEvent]; if (clickEventDelegate != null) { clickEventDelegate(this, e); } }
上面代码首先从事件列表中通过索引器以第一步中保存事件的key为参数提取出事件并检查客户端是否注册到此事件,如果是,则激发事件。
Command事件和事件冒泡
Command事件是System.Web.UI.WebControls命名空间里的强大模式。这个最好的例子是GridView
在GridView的Row里嵌套的button点击会触发Command事件,后台可以根据CommandArgument的不同来决定是执行edit操作还是delete操作等。而事件冒泡有些像javascript里的事件冒泡,但有所不同的是这里的事件冒泡到能够处理这个事件的地方停止,比如上图中command事件会冒泡到DataGrid里的ItemCommand里停止,因为ItemCommand事件可以对command事件进行处理.
在定义Command事件时会和前面大同小异,不同之处在于首先需要一个继承与System.EventArgs的CommandEventArgs类来进行参数传递,代码如下
public class CommandEventArgs : EventArgs { public CommandEventArgs(string _commandName,string _commandArgument) { CommandName=_commandName; CommandArgument=_commandArgument; } private string commandname; private string commandArgument; public virtual string CommandName { get { return commandname; } set { commandname = value; } } public virtual string CommandArgument { get { return commandArgument; } set { commandArgument = value; } } }
然后在需要定义的控件里定义这两个属性,代码如下:
public virtual string CommandName { get { object name = ViewState["CommandName"]; if (name == null) return string.Empty; else return (string)name; } set { ViewState["CommandName"] = value; } } public virtual string CommandArgument { get { object arg = ViewState["CommandArgument"]; if (arg == null) return string.Empty; else return (string)arg; } set { ViewState["CommandArgument"] = value; } }
然后重复前面的步骤,在控件内部定义命令事件:
private static readonly object CommandKey = new object(); public event CommandEventHandler Command { add { Events.AddHandler(CommandKey, value); } remove { Events.RemoveHandler(CommandKey, value); } }
最后一步和前面说的引发事件的OnXXX的实现都略有不同,这里在控件内部实现的代码如下:
protected virtual void OnCommand(CommandEventArgs ce) { CommandEventHandler commandEventDelegate =(CommandEventHandler)Events[CommandKey]; if (commandEventDelegate != null) { commandEventDelegate(this, ce); } RaiseBubbleEvent(this, ce); }
注意最后一句,RaiseBubbleEvent方法.这个方法可以将控件的事件传递到它的父容器上。
到这里很多人都会好奇,那CommandName和CommandArgument两个参数是如何传入到CommandEventArgs里去的呢?
其实是在引发事件时传入的,代码如下:
OnCommand(new CommandEventArgs(CommandName, CommandArgument));
DEMO 带Command事件的Button
其实这个Demo就是把上面的代码全部拼装起来,代码可能会有点长,代码如下:
namespace DemoButton { [ToolboxData("<{0}:superbutton runat=server></{0}:superbutton>")] public class ButtonDemo : Control, IPostBackEventHandler { public delegate void CommandEventHandler(object sender,CommandEventArgs e); public virtual string Text { get { object text = ViewState["Text"]; if (text == null) return string.Empty; else return (string)text; } set { ViewState["Text"] = value; } } private static readonly object ClickKey = new object(); public event EventHandler Click { add { Events.AddHandler(ClickKey, value); } remove { Events.RemoveHandler(ClickKey, value); } } protected virtual void OnClick(EventArgs e) { EventHandler clickEventDelegate = (EventHandler)Events[ClickKey]; if (clickEventDelegate != null) { clickEventDelegate(this, e); } } private static readonly object CommandKey = new object(); public event CommandEventHandler Command { add { Events.AddHandler(CommandKey, value); } remove { Events.RemoveHandler(CommandKey, value); } } public virtual string CommandName { get { object name = ViewState["CommandName"]; if (name == null) return string.Empty; else return (string)name; } set { ViewState["CommandName"] = value; } } public virtual string CommandArgument { get { object arg = ViewState["CommandArgument"]; if (arg == null) return string.Empty; else return (string)arg; } set { ViewState["CommandArgument"] = value; } } protected virtual void OnCommand(CommandEventArgs ce) { CommandEventHandler commandEventDelegate = (CommandEventHandler)Events[CommandKey]; if (commandEventDelegate != null) { commandEventDelegate(this, ce); } RaiseBubbleEvent(this, ce); } public void RaisePostBackEvent(string argument) { OnCommand(new CommandEventArgs(CommandName, CommandArgument)); //OnClick(EventArgs.Empty); } protected override void Render(HtmlTextWriter writer) { base.Render(writer); Page.VerifyRenderingInServerForm(this); writer.Write("<INPUT type=""submit"""); writer.Write(" name=""" + this.UniqueID + """"); writer.Write(" id=""" + this.UniqueID + """"); writer.Write(" value=""" + Text + """"); writer.Write(" />"); } } public class CommandEventArgs : EventArgs { public CommandEventArgs(string _commandName, string _commandArgument) { CommandName = _commandName; CommandArgument = _commandArgument; } private string commandname; private string commandArgument; public virtual string CommandName { get { return commandname; } set { commandname = value; } } public virtual string CommandArgument { get { return commandArgument; } set { commandArgument = value; } } } }
前台代码:
首先注册页面控件:
<%@ Register Namespace="DemoButton" TagPrefix="cc" %>
前台代码:
<cc:ButtonDemo runat="server" Text="第一个按钮" ID="bt1" CommandName="bt1" CommandArgument="第一个button的参数" oncommand="bt1_Command" ></cc:ButtonDemo>
<cc:ButtonDemo runat="server" Text="第二个按钮" ID="bt2" CommandName="bt1" CommandArgument="第二个button的参数" oncommand="bt1_Command" ></cc:ButtonDemo>
事件处理程序:
protected void bt1_Command(object sender, DemoButton.CommandEventArgs e) { if (e.CommandName == "bt1") { Response.Write("第一个button被点击了,参数是"+e.CommandArgument); } else if (e.CommandArgument == "bt12") { Response.Write("第二个button被点击了,参数是" + e.CommandArgument); } }