生活在城市,平时少不了去餐馆吃饭。或是加班下班之后,难免吃上宵夜之后,才回家。
在餐馆或是大排档坐下,老板一般都会在第一时间,给你上茶水以及菜谱(在此博文中,这是重点)。我们接过菜谱之后,都会把菜谱遍历一遍,不放过任一美味与自己喜欢吃的佳肴。
遍历一遍,此就是一种开发的设计模式,叫迭代器设计模式。
迭代器模式,它提供一种方法顺序访问一个聚合对象中各个元素,而又不暴露该对象的内部表示。
我们接过菜谱,使用两眼从头至尾或是从后往前看。菜谱聚集结构提供了第一项,下一项,是否结束,当前是哪一项了,是不是自己需要点的菜式。因此我们提供一个迭代的抽象类:
Iterator
using System;using System.Collections.Generic;using System.Linq;using System.Web;/// <summary>/// Summary description for Iterator/// </summary>namespace Insus.NET{ public abstract class Iterator { public abstract object FirstItem(); public abstract object NextItem(); public abstract object CurrentItem(); public abstract bool isDone(); }}
还要提供一个聚集的抽象类:
Aggregate
using System;using System.Collections.Generic;using System.Linq;using System.Web;/// <summary>/// Summary description for Aggregate/// </summary>namespace Insus.NET{ public abstract class Aggregate { public abstract Iterator CreateIterator(); }}
具体的迭代类:
ConcreteIterator
using System;using System.Collections.Generic;using System.Linq;using System.Web;/// <summary>/// Summary description for ConcreteIterator/// </summary>namespace Insus.NET{ public class ConcreteIterator : Iterator { //宣告一个具体聚集,菜谱 private ConcreteAggregate _Aggregate; private int currentItem = 0; // 构造函数,传入真正的聚集对象传入。 public ConcreteIterator(ConcreteAggregate aggregate) { this._Aggregate = aggregate; } //获取第一个菜谱项目名称 public override object FirstItem() { return _Aggregate[0]; } //下一个菜谱项目名称 public override object NextItem() { object obj = null; currentItem ++; if (currentItem < _Aggregate.Count) obj = _Aggregate[currentItem]; return obj; } //浏览至当前的菜谱项目名称 public override object CurrentItem() { return _Aggregate[currentItem]; } //是否浏览至菜谱结尾。如果是,返回bool真(true)值。 public override bool isDone() { return currentItem >= _Aggregate.Count ? true : false; } }}
具体的聚集类,如菜谱:
ConcreteAggregate
using System;using System.Collections.Generic;using System.Linq;using System.Web;/// <summary>/// Summary description for ConcreteAggregate/// </summary>namespace Insus.NET{ public class ConcreteAggregate : Aggregate { List<object> items = new List<object>(); public override Iterator CreateIterator() { return new ConcreteIterator(this); } public int Count { get { return items.Count; } } //宣告一个索引器 public object this[int index] { get { return items[index]; } set { items.Insert(index, value); } } }}
站点运行看看:
IteratorDemo.aspx.cs
using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.UI;using System.Web.UI.WebControls;using Insus.NET;public partial class IteratorDemo : System.Web.UI.Page{ protected void Page_Load(object sender, EventArgs e) { ConcreteAggregate ca = new ConcreteAggregate(); ca[0] = "砂锅粥"; ca[1] = "炸子鸡"; ca[2] = "海棠冬菇"; ca[3] = "佛手排骨"; ca[4] = "广州文昌鸡"; ca[5] = "潮式肠粉"; ca[6] = "蚝皇凤爪"; Iterator i = new ConcreteIterator(ca); object item = i.FirstItem(); while (!i.isDone()) { HttpContext.Current.Response.Write(i.CurrentItem()); i.NextItem(); } }}
迭代设计模式源代码(.net 4.0):
http://download.cnblogs.com/insus/CSharpNET/Insus_Iterator.rar