algorithm |
|
|
|
|
|
Algorithms Illuminated Part 2 Graph Algorithms and Data Structures |
|
Download |
20001 |
|
Algorithms Illuminated Part 1 The Basics |
|
Download |
20002 |
|
Data Structures for Game Programmers Premier Press Game Development |
|
Download |
20003 |
art |
|
|
|
|
|
Black Art of 3D Game Programming Writing Your Own High Speed 3D Polygon Video Games in C |
|
Download |
30001 |
|
Color imaging fundamentals and applications |
|
Download |
30002 |
|
Principles of Digital Image Synthesis v1.0.1 |
|
Download |
30003 |
|
艺术化绘制的图形学原理与方法 |
|
Download |
30004 |
computation_geometric |
|
|
|
|
|
computational geometry an introduction through randomized algorithms |
|
Download |
40001 |
|
computational geometry an introduction |
|
Download |
40002 |
|
Computational Geometry on Surfaces Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone |
|
Download |
40003 |
|
Computational Geometry |
|
Download |
40004 |
|
Computational Geometry:An Introduction |
|
Download |
40005 |
|
computational geometry in c |
|
Download |
40006 |
|
Discrete and computational geometry |
|
Download |
40007 |
|
Effective Computational Geometry for Curves and Surfaces |
|
Download |
40008 |
|
guide to computational geometry processing foundations algorithms and methods |
|
Download |
40009 |
|
Nonlinear Computational Geometry |
|
Download |
40010 |
|
robust and error free geometric computing 1n |
|
Download |
40011 |
computer_graphic |
|
|
|
|
|
3d graphics for game programming |
|
Download |
50001 |
|
Calculus for Computer Graphics |
|
Download |
50002 |
|
Computer Graphics From Pixels to Programmable Graphics Hardware |
|
Download |
50003 |
|
Computer Graphics and Geometri Agoston, Max K. 5588 |
|
Download |
50004 |
|
Computer Graphics Principles and Practice |
|
Download |
50005 |
|
introduction to computer graphics a practical learning approach 1n |
|
Download |
50006 |
|
Practical Algorithms for 3D Computer Graphics 2nd ed. [Ferguson 2013 12 19] |
|
Download |
50007 |
|
the magic of computer graphics landmarks in rendering |
|
Download |
50008 |
engine |
|
|
|
|
|
3D Game Engine Architecture |
|
Download |
60001 |
|
3D Game Engine Design A Practical Approach to Real Time Computer Graphics |
|
Download |
60002 |
|
Game Engine Gems 3 |
|
Download |
60003 |
fluid |
|
|
|
|
|
fluid engine development |
|
Download |
70001 |
|
Fluid Simulation for Computer Graphics, Second Edition |
|
Download |
70002 |
|
the art of fluid animation |
|
Download |
70003 |
foundations |
|
|
|
|
|
Donald H. House, John C. Keyser Foundations of Physically Based Modeling and Animation A K Peters CRC Press 2016 |
|
Download |
80001 |
|
Foundations of 3D Computer Graphics, 2011 |
|
Download |
80002 |
|
Foundations of 3D Computer Graphics |
|
Download |
80003 |
|
Fundamentals of Computer Graphics, Fourth Edition |
|
Download |
80004 |
|
Game Programming Algorithms and Techniques A Platform Agnostic Approach [Madhav 2013 12 29] |
|
Download |
80005 |
|
introduction to computing with geometry |
|
Download |
80006 |
game |
|
|
|
|
|
Game Coding Complete, Fourth Edition |
|
Download |
90001 |
|
Game Programming Patterns |
|
Download |
90002 |
game_gems |
|
|
|
|
|
Game Programming Gems 2 Game Programming Gems Series |
|
Download |
100001 |
|
Game Programming Gems 3 Game Programming Gems Series v. 3 |
|
Download |
100002 |
|
Game Programming Gems 4 Game Programming Gems Series v. 4 |
|
Download |
100003 |
|
Game Programming Gems 6 Game Development Series |
|
Download |
100004 |
|
Game Programming Gems 7 |
|
Download |
100005 |
|
Game Programming Gems 8 |
|
Download |
100006 |
|
Game Programming Gems Game Programming Gems Series |
|
Download |
100007 |
geometric |
|
|
|
|
|
2005 X Agoston Computer Graphics and Geometric Modeling |
|
Download |
110001 |
|
an integrated introduction to computer graphics and geometric modeling 1st |
|
Download |
110002 |
|
Curves and Surfaces for Computer Graphics |
|
Download |
110003 |
|
Geometric Algebra for Computer Science Revised Edition An Object Oriented Approach to Geometry The Morgan Kaufmann Series in Computer Graphics |
|
Download |
110004 |
|
Geometric Tools for Computer Graphics |
|
Download |
110005 |
|
Geometry for Computer Graphics Formulae, Examples and Proofs |
|
Download |
110006 |
|
Implicit Curves and Surfaces Mathematics, Data Structures and Algorithms |
|
Download |
110007 |
|
Isosurfaces Geometry, Topology, and Algorithms |
|
Download |
110008 |
gpu_computing |
|
|
|
|
|
advances in gpu research and practice |
|
Download |
120001 |
|
GPU Computing Gems Emerald Edition |
|
Download |
120002 |
gpu_gems |
|
|
|
|
|
[GPU精粹3].GPU.Gems.3.美Hubert.Nguyen.扫描版 |
|
Download |
130001 |
|
GPU Gems 2 Programming Techniques for High Performance Graphics and General Purpose Computation |
|
Download |
130002 |
|
GPU Gems Programming Techniques, Tips and Tricks for Real Time Graphics |
|
Download |
130003 |
|
kupdf.net gpu gems 3 |
|
Download |
130004 |
gpu_pro |
|
|
|
|
|
GPU Pro 1 Advanced Rendering Techniques |
|
Download |
140001 |
|
GPU Pro 3 advanced rendering techniques |
|
Download |
140002 |
|
GPU Pro 4 advanced rendering techniques |
|
Download |
140003 |
|
GPU Pro 5 Advanced Rendering Techniques |
|
Download |
140004 |
|
GPU Pro 6 Advanced Rendering Techniques |
|
Download |
140005 |
|
GPU Pro 7 Advanced Rendering Techniques |
|
Download |
140006 |
gpu_pro_360 |
|
|
|
|
|
GPU Pro 360 Guide to Geometry Manipulation |
|
Download |
150001 |
|
GPU Pro 360 Guide to Lighting |
|
Download |
150002 |
|
GPU Pro 360 Guide to Mobile Devices |
|
Download |
150003 |
|
Gpu Pro 360 Guide to Rendering |
|
Download |
150004 |
|
GPU PRO 360 Guide to GPGPU |
|
Download |
150005 |
graphic_api |
|
|
|
|
|
dokumen.tips vulkan programming guide the official guide to learning vulkan |
|
Download |
160001 |
|
Introduction to 3D Game Programming with DirectX12 |
|
Download |
160002 |
|
Metal.by.Tutorials.2nd |
|
Download |
160003 |
|
OpenGL Programming Guide 9th Edition |
|
Download |
160004 |
|
practical rendering and computation with direct3d 11 |
|
Download |
160005 |
|
Real Time 3D Rendering with DirectX and HLSL |
|
Download |
160006 |
math |
|
|
|
|
|
3D Math Primer for Graphics and Game Development 2nd Edgnv64 |
|
Download |
170001 |
|
3D游戏与计算机图形学中的数学方法 |
|
Download |
170002 |
|
Algorithms Mathematics Computer Science |
|
Download |
170003 |
|
Essential Mathematics for Games and Interactive Applications, Third Edition |
|
Download |
170004 |
|
Foundations of Game Engine Development, Volume 1 Mathematics |
|
Download |
170005 |
|
Game Mechanics, Advanced Game Design |
|
Download |
170006 |
|
Higher Engineering Mathematics |
|
Download |
170007 |
|
James Van Verth Lars Bishop Essential Mathematics EN |
|
Download |
170008 |
|
Mathematical and Computer Programming Techniques for Computer Graphics By Peter Comninos |
|
Download |
170009 |
|
Mathematics for 3D Game Programming and Computer Graphics, Third Edition |
|
Download |
170010 |
|
Mathematics for Computer Graphics Fifth Edition |
|
Download |
170011 |
|
Practical linear algebra a geometry toolbox |
|
Download |
170012 |
|
Quaternions for Computer Graphics |
|
Download |
170013 |
|
计算机图形学几何工具算法详解 |
|
Download |
170014 |
non-photorealistic |
|
|
|
|
|
Non Photorealistic Computer Graphics Modeling, Rendering, and Animation |
|
Download |
180001 |
|
Non Photorealistic Rendering |
|
Download |
180002 |
|
The Algorithms and Principles of Non photorealistic Graphics Artistic Rendering and Cartoon Animation |
|
Download |
180003 |
others |
|
|
|
|
|
2014 Bookmatter GameDevelopmentToolEssentials |
|
Download |
190001 |
|
3D Engine Design for Virtual Globes |
|
Download |
190002 |
|
gpgpu programming for games and science |
|
Download |
190003 |
|
Level of Detail for 3D Graphics |
|
Download |
190004 |
|
Physics Based Animation |
|
Download |
190005 |
pcg |
|
|
|
|
|
abop |
|
Download |
200001 |
|
PCG for games |
|
Download |
200002 |
|
Procedural Content Generation in Games |
|
Download |
200003 |
|
Procedural generation in game design |
|
Download |
200004 |
physics |
|
|
|
|
|
Christer Ericson Real Time Collision Detection EN |
|
Download |
210001 |
|
Fundamentals of Physics Textbook |
|
Download |
210002 |
|
game physics cookbook |
|
Download |
210003 |
|
Game Physics Engine Development How to Build a Robust Commercial Grade Physics Engine for your Game Second Edition |
|
Download |
210004 |
|
Gino van den Bergen Collision Detection in Interactive 3D Environments EN |
|
Download |
210005 |
|
pdfcoffee.com game physics pearls pdf free |
|
Download |
210006 |
|
Physics for Game Developers |
|
Download |
210007 |
|
physics for game programmers |
|
Download |
210008 |
polygon |
|
|
|
|
|
Computational Geometry Algorithms and Applications, 3rd Ed |
|
Download |
220001 |
|
Geometric Tools for Computer Graphics The Morgan Kaufmann Series in Computer Graphics |
|
Download |
220002 |
|
Handbook of Discrete and Computational Geometry, Third Edition |
|
Download |
220003 |
|
Polygon Mesh Processing |
|
Download |
220004 |
program |
|
|
|
|
|
3D Game Programming All In One |
|
Download |
230001 |
|
game programming golden rules game development series |
|
Download |
230002 |
|
graphics programming methods |
|
Download |
230003 |
|
physics modeling for game programmers |
|
Download |
230004 |
raytracing |
|
|
|
|
|
An Introduction to Ray Tracing The Morgan Kaufmann Series in Computer Graphics |
|
Download |
240001 |
|
ray tracing a tool for all 1st ed 2019 978 3 030 17489 7 978 3 030 17490 3 |
|
Download |
240002 |
|
Ray Tracing and Beyond Phase Space Methods in Plasma Wave Theory |
|
Download |
240003 |
|
Ray Tracing from the Ground Up |
|
Download |
240004 |
|
Ray Tracing Gems High Quality and Real Time Rendering with DXR and Other APIs |
|
Download |
240005 |
|
Ray Tracing GemsII 2021 Book |
|
Download |
240006 |
|
Ray Tracing in a Weekend |
|
Download |
240007 |
|
Ray Tracing in Real time Games 2012 |
|
Download |
240008 |
|
Ray Tracing The Next Week |
|
Download |
240009 |
|
Ray Tracing the Rest of Your Life |
|
Download |
240010 |
|
the ray tracer challenge 1n |
|
Download |
240011 |
rendering |
|
|
|
|
|
3D Game Environments. Create Professional 3D Game Worlds |
|
Download |
250001 |
|
Advanced global illumination |
|
Download |
250002 |
|
Digital Lighting and Rendering Voices That Matter |
|
Download |
250003 |
|
Efficient Illumination Algorithms for Global Illumination In Interactive and Real Time Rendering |
|
Download |
250004 |
|
Light Skin Interactions Simulations for Computer Graphics Applications |
|
Download |
250005 |
|
Physically Based Rendering From Theory to Implementation |
|
Download |
250006 |
|
Real Time Rendering, Fourth Edition |
|
Download |
250007 |
|
Real Time Shadows |
|
Download |
250008 |
|
Real Time Volume Graphics |
|
Download |
250009 |
|
Texturing.and.Modeling. .A.Procedural.Approach.3rd.edition.eBook LRN |
|
Download |
250010 |
|
Tricks of the 3D Game Programming Gurus Advanced 3D Graphics and Rasterization |
|
Download |
250011 |
shader |
|
|
|
|
|
GraphicShaders |
|
Download |
260001 |
|
Practical Shader Development Vertex and Fragment Shaders for Game Developers |
|
Download |
260002 |
unity |
|
|
|
|
|
Unity Shader入门精要 |
|
Download |
270001 |