滤镜效果
filter.gif
转场效果
transfer.gif
基本用法
//添加图片 List<PhotoData> photoDataList = new LinkedList<PhotoData>(); photoDataList.add(new SimplePhotoData(context,photoPath1,PhotoData.STATE_LOCAL)); ... photoDataList.add(new SimplePhotoData(context,photoPathN,PhotoData.STATE_LOCAL)); //生成图片源 PhotoSource photoSource = new PhotoSource(photoDataList); //生成照片电影(使用预定义的水平转场动画) PhotoMovie photoMovie = PhotoMovieFactory.generatePhotoMovie(photoSource, PhotoMovieFactory.PhotoMovieType.HORIZONTAL_TRANS); //生成负责绘制电影内容的MovieRenderer MovieRenderer movieRenderer = new GLTextureMovieRender(glTextureView); /** * OR MovieRenderer movieRenderer = new GLSurfaceMovieRenderer(glSurfaceView); */ //照片电影播放器 PhotoMoviePlayer photoMoviePlayer = new PhotoMoviePlayer(context); photoMoviePlayer.setMovieRenderer(mMovieRenderer); photoMoviePlayer.setMovieListener(...); photoMoviePlayer.setLoop(true); photoMoviePlayer.setOnPreparedListener(new PhotoMoviePlayer.OnPreparedListener() { @Override public void onPreparing(PhotoMoviePlayer moviePlayer, float progress) { } @Override public void onPrepared(PhotoMoviePlayer moviePlayer, int prepared, int total) { mPhotoMoviePlayer.start(); } @Override public void onError(PhotoMoviePlayer moviePlayer) { } }); photoMoviePlayer.prepare();
轻松扩展
PhotoMovie使用模块化的设计,每个部分都可以自定义然后替换,主要类图如下
PhotoMovie.png
,在这段时间之内以特定的方式播放图片,例如ScaleSegment会对图片做缩放动画、EndGaussianBlurSegment会对图片做从清晰到模糊的高斯模糊动画
PhotoMovie:核心类,代表照片电影本身,由图片源(PhotoSource)和若干电影片段(MovieSegment)组成一个完整的照片电影,图片通过PhotoAllocator分配给MovieSegment
MovieLayer:为MovieSegment扩展绘制多层特效的功能,例如SubtitleLayer提供字幕展示
IMovieFilter:为整个照片电影提供滤镜
MovieRenderer:负责把照片电影渲染到指定的输出界面,例如TextureView(GLTextureMovieRender)、GLSurfaceView(GLSurfaceMovieRenderer)
PhotoMoviePlayer:提供类似MediaPlayer的接口,负责播放照片电影,播放进度由IMovieTimer控制
扩展电影类型
目前内置了6种类型,后两种即是抖音的左右切换和上下切换,Thaw和WINDOW仿自美拍
public enum PhotoMovieType { THAW, //融雪 SCALE, //缩放 SCALE_TRANS, //缩放 & 平移 WINDOW, //窗扉 HORIZONTAL_TRANS,//横向平移 VERTICAL_TRANS//纵向平移 }
这里以微视的渐变特效为例展示如何扩展
分析得出,渐变特效首先图片居中放置,然后全程做一个微弱的放大动画,后半部分同时透明度变化消失
,更直观的流程如下图
gradient_timeline.png
可见需要两个不同的片段类型
首先创建FitCenterScaleSegment,继承FitCenterSegment,实现单张图片的放大动画
public class FitCenterScaleSegment extends FitCenterSegment { /** * 缩放动画范围 */ private float mScaleFrom; private float mScaleTo; private float mProgress; /** * @param duration 片段时长 * @param scaleFrom 缩放范围 * @param scaleTo 缩放范围 */ public FitCenterScaleSegment(int duration, float scaleFrom, float scaleTo) { super(duration); mScaleFrom = scaleFrom; mScaleTo = scaleTo; } @Override protected void onDataPrepared() { super.onDataPrepared(); } @Override public void drawFrame(GLESCanvas canvas, float segmentProgress) { mProgress = segmentProgress; if (!mDataPrepared) { return; } drawBackground(canvas); float scale = mScaleFrom + (mScaleTo - mScaleFrom) * mProgress; //FitCenterSegment已经具有缩放能力,这里传缩放值即可 drawContent(canvas, scale); } //提升这两个函数的访问权限,供转场时使用 @Override public void drawContent(GLESCanvas canvas, float scale) { super.drawContent(canvas, scale); } @Override public void drawBackground(GLESCanvas canvas) { super.drawBackground(canvas); } }
然后创建转场片段GradientTransferSegment,其父类TransitionSegment同时持有上一个与下一个片段,
可以在其基础上实现任意转场功能
public class GradientTransferSegment extends TransitionSegment<FitCenterScaleSegment, FitCenterScaleSegment> { /** * 缩放动画范围 */ private float mPreScaleFrom; private float mPreScaleTo; private float mNextScaleFrom; private float mNextScaleTo; public GradientTransferSegment(int duration, float preScaleFrom, float preScaleTo, float nextScaleFrom, float nextScaleTo) { mPreScaleFrom = preScaleFrom; mPreScaleTo = preScaleTo; mNextScaleFrom = nextScaleFrom; mNextScaleTo = nextScaleTo; setDuration(duration); } @Override protected void onDataPrepared() { } @Override public void drawFrame(GLESCanvas canvas, float segmentProgress) { //下一个片段开始放大 float nextScale = mNextScaleFrom + (mNextScaleTo - mNextScaleFrom) * segmentProgress; mNextSegment.drawContent(canvas, nextScale); //上一个片段继续放大同时变透明 float preScale = mPreScaleFrom + (mPreScaleTo - mPreScaleFrom) * segmentProgress; float alpha = 1 - segmentProgress; mPreSegment.drawBackground(canvas); canvas.save(); canvas.setAlpha(alpha); mPreSegment.drawContent(canvas, preScale); canvas.restore(); }
创建照片电影
private static PhotoMovie initGradientPhotoMovie(PhotoSource photoSource) { List<MovieSegment> segmentList = new ArrayList<>(photoSource.size()); for (int i = 0; i < photoSource.size(); i++) { if (i == 0) { segmentList.add(new FitCenterScaleSegment(1600, 1f, 1.1f)); } else { segmentList.add(new FitCenterScaleSegment(1600, 1.05f, 1.1f)); } if (i < photoSource.size() - 1) { segmentList.add(new GradientTransferSegment(800, 1.1f, 1.15f, 1.0f, 1.05f)); } } return new PhotoMovie(photoSource, segmentList); }
然后将这个PhotoMovie正常播放即可,效果如下
gradient.gif
扩展滤镜
目前内置了9个滤镜
public enum FilterType { NONE, CAMEO,//浮雕 GRAY,//黑白 KUWAHARA,//水彩 SNOW,//飘雪(动态) LUT1, LUT2, LUT3, LUT4, LUT5, }
先看IMovieFilter
public interface IMovieFilter { void doFilter(PhotoMovie photoMovie,int elapsedTime, FboTexture inputTexture, FboTexture outputTexture); void release(); }
外部会提供一个输入纹理,然后由IMovieFilter处理之后绘制到输出纹理上,即实现了滤镜效果
BaseMovieFilter已经实现了基本的输入输出流程,例如要做最基本的黑白滤镜,只需更换FRAGMENT_SHADER即可
public class GrayMovieFilter extends BaseMovieFilter { protected static final String FRAGMENT_SHADER = "" + "varying highp vec2 textureCoordinate;\n" + " \n" + "uniform sampler2D inputImageTexture;\n" + " \n" + "void main()\n" + "{\n" + " mediump vec4 color = texture2D(inputImageTexture, textureCoordinate);\n" + " mediump float gray = color.r*0.3+color.g*0.59+color.b*0.11;\n"+ " gl_FragColor = vec4(gray,gray,gray,1.0);\n"+ "}"; public GrayMovieFilter(){ super(VERTEX_SHADER,FRAGMENT_SHADER); } }
同时PhotoMovie提供了对Lut滤镜的支持
Lut其实就是Lookup Table(颜色查找表),根据原图的RGB值去相应的lut图里面查找对应转换后的RGB值,从而实现各种滤镜效果
lut | 效果 |
---|---|
lut(原图) | 原图 |
lut_2.jpg | 滤镜效果图 |
public class LutMovieFilter extends TwoTextureMovieFilter { public LutMovieFilter(Bitmap lutBitmap){ super(loadShaderFromAssets("shader/two_vertex.glsl"),loadShaderFromAssets("shader/lut.glsl")); setBitmap(lutBitmap); } }
在LutMovieFilter的构造函数传入上面表格里的lut图,即可实现相应的滤镜效果,前面提到的黑白滤镜也可用这个方式实现
录制功能
GLMovieRecorder提供了将照片电影录制为mp4的功能
可参照DemoPresenter的saveVideo()函数
GLMovieRecorder recorder = new GLMovieRecorder(); recorder.configOutput(width, height(), bitrate,frameRate,iFrameInterval, outputPath); recorder.setDataSource(movieRenderer); recorder.startRecord(new GLMovieRecorder.OnRecordListener() { @Override public void onRecordFinish(boolean success) { ...... } @Override public void onRecordProgress(int recordedDuration, int totalDuration) { ...... } });
背景音乐
mPhotoMoviePlayer.setMusic(context, mMusicUri);
PhotoMovie只提供了播放背景音乐的功能,录制完成之后需自行合成,Demo里使用了
VideoProcessor进行合成
VideoProcessor.mixAudioTrack(context, videPath, audioPath,outputPath, null, null, 0,
作者:yellowcath
链接:https://www.jianshu.com/p/863b65e4a9e4