多线程应用中,如果希望一个变量隔离在某个线程内,即:该变量只能由某个线程本身可见,其它线程无法访问,那么ThreadLocal可以很方便的帮你做到这一点。
先来看一下示例:
package yjmyzz.test; public class ThreadLocalTest1 { public static class MyRunnable implements Runnable { private ThreadLocal<Integer> threadLocal = new ThreadLocal<Integer>(); @Override public void run() { threadLocal.set((int) (Math.random() * 100D)); System.out.println(Thread.currentThread().getName() + ":" + threadLocal.get()); } } public static void main(String[] args) { Thread t1 = new Thread(new MyRunnable(), "A"); Thread t2 = new Thread(new MyRunnable(), "B"); t1.start(); t2.start(); } }
运行结果:
B:48
A:32
即:线程A与线程B中ThreadLocal保存的整型变量是各自独立的,互不相干,只要在每个线程内部使用set方法赋值,然后在线程内部使用get就能取到对应的值。
把这个示例稍微变化一下:
package yjmyzz.test; public class ThreadLocalTest2 { public static class MyRunnable implements Runnable { private ThreadLocal<Integer> threadLocal = new ThreadLocal<Integer>(); public MyRunnable(){ threadLocal.set((int) (Math.random() * 100D)); System.out.println(Thread.currentThread().getName() + ":" + threadLocal.get()); } @Override public void run() { System.out.println(Thread.currentThread().getName() + ":" + threadLocal.get()); } } public static void main(String[] args) { Thread t1 = new Thread(new MyRunnable(), "A"); Thread t2 = new Thread(new MyRunnable(), "B"); t1.start(); t2.start(); } }
把ThreadLocal赋值的地方放在了MyRunnable的构造函数中,然后在run方法中读取该值,看下结果:
main:1
main:47
A:null
B:null
思考一下:为什么会这样? MyRunnable的构造函数是由main主线程调用的,所以TheadLocal的set方法,实际上是在main主线程的环境中完成的,因此也只能在main主线程中get到,而run方法运行的上下文是子线程本身,由于run方法中并没有使用set方法赋值,因此get到的是默认空值null.
ThreadLocal还有一个派生的子类:InheritableThreadLocal ,可以允许线程及该线程创建的子线程均可以访问同一个变量(有些OOP中的proteced的意味),这么解释可能理解起来比较费劲,还是直接看代码吧:
package yjmyzz.test; public class ThreadLocalTest3 { private static InheritableThreadLocal<Integer> threadLocal = new InheritableThreadLocal<Integer>(); public static class MyRunnable implements Runnable { private String _name = ""; public MyRunnable(String name) { _name = name; System.out.println(name + " => " + Thread.currentThread().getName() + ":" + threadLocal.get()); } @Override public void run() { System.out.println(Thread.currentThread().getName() + ":" + threadLocal.get()); } } public static void main(String[] args) { threadLocal.set(1); System.out.println(Thread.currentThread().getName() + ":" + threadLocal.get()); Thread t1 = new Thread(new MyRunnable("R-A"), "A"); Thread t2 = new Thread(new MyRunnable("R-B"), "B"); t1.start(); t2.start(); } }
main:1
R-A => main:1
R-B => main:1
A:1
B:1
观察下结果,在主线程main中设置了一个InheritableThreadLocal实例,并在main主线程中设置了值1,然后main主线程及二个子线程t1,t2均正常get到了该值。
实现原理:
可以观察下ThreadLocal及Thread的源码,大致了解其实现原理:
ThreadLocal类的get方法
public T get() { Thread t = Thread.currentThread(); ThreadLocalMap map = getMap(t); if (map != null) { ThreadLocalMap.Entry e = map.getEntry(this); if (e != null) return (T)e.value; } return setInitialValue(); }
从代码上看,主要思路如下:
1.取当前线程
2.取得ThreadLocalMap类(先不管这个的实现,从命名上看,理解成一个Map<K,V>容器即可)
3.如果Map容器不为空,则根据ThreadLocal自身的HashCode(见后面的继续分析)取得对应的Entry(即Map里的k-v元素对)
4.如果entry不为空,则返回值
5.如果Map容器为空,则设置初始值
继续顺藤摸瓜:
ThreadLocal的getMap及ThreadLocalMap的getEntry方法
ThreadLocalMap getMap(Thread t) { return t.threadLocals; }
可以发现getMap其实取的是Thread实例t上的一个属性,继续看Thread的代码:
/* ThreadLocal values pertaining to this thread. This map is maintained * by the ThreadLocal class. */ ThreadLocal.ThreadLocalMap threadLocals = null; /* * InheritableThreadLocal values pertaining to this thread. This map is * maintained by the InheritableThreadLocal class. */ ThreadLocal.ThreadLocalMap inheritableThreadLocals = null;
说明每个Thread内部都维护着二个ThreadLocalMap,一个应对threadLocals(即:一个Thread内部可以有多个ThreadLocal实例),另一个对应着 inheritableThreadLocals,再看ThreadLocal.ThreadLocalMap的getEntry方法
private Entry getEntry(ThreadLocal key) { int i = key.threadLocalHashCode & (table.length - 1); Entry e = table[i]; if (e != null && e.get() == key) return e; else return getEntryAfterMiss(key, i, e); }
从这里看,ThreadLocalMap的key是基于ThreadLocal的Hashcode与内部table的长度-1做位运算的整数值,只要有个印象,threadLocalMap的key跟ThreadLocal实例的hashcode有关即可。
最后看看ThreadLocal的setInitialValue方法:
private T setInitialValue() { T value = initialValue(); Thread t = Thread.currentThread(); ThreadLocalMap map = getMap(t); if (map != null) map.set(this, value); else createMap(t, value); return value; }
先根据当前线程实例t,找到内部维护的ThreadLocalMap容器,如果容器为空,则创建Map实例,否则直接把值放进去(Key跟ThreadLocal实例本身的hashCode相关)。
根据以上分析,对于ThreadLocal的内部实现,其主要思路总结如下:
1. 每个Thread实例内部,有二个ThreadLocalMap的K-V容器实例(分别对应threadLocals及inheritableThreadLocals), 容器的元素数量,即为Thread实例里的ThreadLocal实例个数
2. ThreadLocalMap里的每个Entry的Key与ThreadLocal实例的HashCode相关(这样,多个ThreadLocal实例就不会搞混)
3. 每个ThreadLocal实例使用set赋值时,实际上是在ThreadLocalMap容器里,添加(或更新)一条Entry信息
4. 每个ThreadLocal实例使用get取值时,从ThreadLocalMap里根据key取出value 。
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看了很多文章还是这篇文章最通俗易懂了,网上的其他文章讲得太深入了,看都看不懂。