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iOS学习笔记--渐变图层和插值曲线

ZKReadStone
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渐变图层和插值曲线

2016-03-10 23:37:19

渐变图层通常与插值贝塞尔曲线混合使用来绘制各种变化曲线

#import "GradeColorView.h"
#import "DataGetY.h"

///定义对应的颜色
#define kSetAlColor(rd,ge,be,al) ([UIColor colorWithRed:rd<=1?rd:rd/255.0 green:ge<=1?ge:ge/255.0 blue:be<=1?be:be/255.0 alpha:al])

//获取颜色R G B
#define kGetColorRed(color) ([[[CIColor alloc]initWithColor:color] red])
#define kGetColorGreen(color) ([[[CIColor alloc]initWithColor:color] green])
#define kGetColorBlue(color) ([[[CIColor alloc]initWithColor:color] blue])

@interface GradeColorView ()

@property (nonatomic, strong)CAGradientLayer *gradientLayer;////渐变色层

@property (nonatomic, strong)NSArray *pointsArray;

@property (nonatomic, strong)UIView *targetPoint;

@end

@implementation GradeColorView

- (instancetype)initWithFrame:(CGRect)frame WithLineColor:(UIColor *)color
{
    self = [super initWithFrame:frame];
    if (self) {
        self.backgroundColor = [UIColor clearColor];
        self.lineColor = color;
        self.allPoints = [NSMutableArray array];
    }
    return self;
}

////传入数据 数组
- (void)updateUIWithPointArray:(NSArray *)pointsArray
{
    self.pointsArray = pointsArray;
    ////创建BezierPath
    UIBezierPath *path = [UIBezierPath bezierPath];
    [self makeDownPointWithInsertNum:19 andPointsArray:self.pointsArray Withpath:path];
    path.lineWidth = 0;
    [path stroke];

    ///self.gradientLayer为渐变色层
    CAShapeLayer *layer = [CAShapeLayer layer];////创建一个Layer层
    layer.path = [path CGPath];
    layer.lineCap = kCALineCapRound;
    self.gradientLayer.mask = layer;/////layer的背景色选中区域
    [self.layer addSublayer:self.gradientLayer];
    [self setNeedsDisplay];
}

-(void)drawRect:(CGRect)rect
{
    [super drawRect:rect];
      UIBezierPath *path = [UIBezierPath bezierPath];

    [self makeDownPointWithInsertNum:19 andPointsArray:self.pointsArray Withpath:path];

    [path closePath];
    [self.lineColor setStroke];
    [path stroke];
}

2.对数据进行插值处理 处理方式如下:参数1:num 两点间的插值数,参数2:pointsArray 要处理的点数组 参数3 path 要处理的贝塞尔曲线

- (void)makeDownPointWithInsertNum:(NSInteger)num andPointsArray:(NSArray *)pointsArray Withpath:(UIBezierPath *)path
{
    /*
     插值法 使用说明 p1 和 p2 之间插值 要计算 p0 和 p3 
     其中 p0 是 p1 前面的一个点(如果p1已经是数组里第一个点了,那p0就是p1点左下方一点,计算如例)
     p3 是p2 后面的一个点(如果p2已经是最后一个点了,那p3就是p2正右上方的点)

     |
     |
     |          .p2
     |
     |
     |                .p3
     |     .p1
     |
     |.p0
     |
     |____________________________________

     */
    for (int i = 0; i < pointsArray.count-1; i ++) {
        CGPoint p1 = CGPointFromString(pointsArray[i]);
        CGPoint p0;
        if (i == 0) {
            p0 = CGPointMake(p1.x-2, p1.y-2);
            [path moveToPoint:p1];
            [self.allPoints addObject:NSStringFromCGPoint(p1)];/////第一个数据需要加里面,因为没有
        }else{
            [path addLineToPoint:p1];

            p0 = CGPointFromString(pointsArray[i-1]);
        }
        CGPoint p2 = CGPointFromString(pointsArray[i + 1]);
        CGPoint p3 ;
        if (i == pointsArray.count - 2) {
            p3 = CGPointMake(p1.x+2, p1.y+2);
        }else{
            p3 = CGPointFromString(pointsArray[i + 2]);
        }

        for (int i = 1; i <= num; i++) {
            float t = i * (1.0f / num);
            float tt = t * t;
            float ttt = tt * t;
            CGFloat pointx_x = (float) (0.5 * (2 * p1.x + (p2.x - p0.x) * t + (2 * p0.x - 5 * p1.x + 4 * p2.x - p3.x) * tt + (3 * p1.x - p0.x - 3 * p2.x + p3.x)
                                               * ttt));
            CGFloat pointx_y = (float) (0.5 * (2 * p1.y + (p2.y - p0.y) * t + (2 * p0.y - 5 * p1.y + 4 * p2.y - p3.y) * tt + (3 * p1.y - p0.y - 3 * p2.y + p3.y)
                                               * ttt));
            [path addLineToPoint:CGPointMake(pointx_x, pointx_y)];
            [self.allPoints addObject:NSStringFromCGPoint(CGPointMake(pointx_x, pointx_y))];
        }
    }
}

3.下面的为属性gradientLayer的getter方法,

_gradientLayer.colors = @[
(__bridge id)kSetAlColor(R, G, B, Alpha).CGColor,(__bridge id)kSetAlColor(R, G, B, Alpha).CGColor,(__bridge id)kSetAlColor(R, G, B, Alpha).CGColor];///其中渐变层的颜色种类,alpha表示所占的百分比
#pragma mark -- getter/setter 专门负责添加渐变色

- (CAGradientLayer *)gradientLayer
{
    if (!_gradientLayer) {
        _gradientLayer = [CAGradientLayer layer];
        _gradientLayer.frame = self.bounds;
        _gradientLayer.colors = @[        
        (__bridge id)kSetAlColor(kGetColorRed(_lineColor), kGetColorGreen(_lineColor),         kGetColorBlue(_lineColor), 0.8).CGColor,
        (__bridge id)kSetAlColor(kGetColorRed(_lineColor), kGetColorGreen(_lineColor), kGetColorBlue(_lineColor), 0.1).CGColor];
        _gradientLayer.startPoint = CGPointMake(0, 0);///表示开始的方位(左 ,上)
        _gradientLayer.endPoint = CGPointMake(0, 1);////结束方位(右,下)
    }
    return _gradientLayer;
}

@end

4.最后是封装的曲线类的使用

- (void)viewDidLoad {
    [super viewDidLoad];

    GradeColorView *colorView = [[GradeColorView allo]initWithFrame:
    CGRectMake(80, 120, 250, 250) WithLineColor:[UIColor orangeColor]];
    [colorView updateUIWithPointArray:@[
    NSStringFromCGPoint(CGPointMake(0,250)),
    NSStringFromCGPoint(CGPointMake(20, 160)),
    NSStringFromCGPoint(CGPointMake(40, 100)),
    NSStringFromCGPoint(CGPointMake(60, 20)),
    NSStringFromCGPoint(CGPointMake(80, 90)),
    NSStringFromCGPoint(CGPointMake(100, 120)),
    NSStringFromCGPoint(CGPointMake(120, 80)),
    NSStringFromCGPoint(CGPointMake(140, 140)),
    NSStringFromCGPoint(CGPointMake(160, 190)),
    NSStringFromCGPoint(CGPointMake(250, 250))]];
    [self.view addSubview:colorView];

}

下面是插值曲线的效果:
MyImg

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